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Cyberplace: Online in Offline Spaces -- and Vice Versa


Increasingly, online tools are being used to mobilize people offline -- as well as to annotate "real-world" spaces. Yet there seems to be a fundamental disconnect between how these online and offline spaces are designed and built. What can online designers learn from architects, urban planners, and other designers of physical spaces? And what can designers of offline environments learn from the tools we use online?


Moderator: Heath Row Sr Dir of Comm Dev, Squidoo


Dennis Crowley Founder dodgeball.com, Dodgeball/Google

Scott Heiferman CEO, Meetup Inc

Michael Sharon Co-Founder CTO, Socialight

Molly Wright Steenson Girlwonder.com

Heath Row Sr Dir of Comm Dev, Squidoo


Disconnect between physical spaces and infosphere


Look at how technological and social interactions come together in space (molly's arch. studies) - buildings that have interfaces. Plugin city - that is always rebuilding itself.


%foo building in paris with messages on the outside, tried to lead users from top down through building - 1970s.


Facades of buildings in berlin with large moving facades. reactive? also the CCC's blinkenlights: the things that we are talking about re online in offline spaces have been dealt with in contemporary architecture.


Hefferman – meet up members come back online and note their meetup – recording online


socialight changes the context of your interaction with the spacce - "oh - someone .. died exactly over there."


Palatial.com - localized version of social location tagging


You are creating a history of every inch of earth - it blows the mind. We're talkin flickr photos, socialight tags. Oldtime maps of the world were really maps of the mapmaker's experience. Perhaps Jerusalem would be the center, or east would be up. We are creating these personal maps of our experiences.


Propertyshark, http://www.nysonglines.com/


device ubiquity is this tech's best friend. ambient always on you see.


when we can tag our space, will "getting lost" "discovery" "serendipity" become ruined? will we be paying for better filters to allow us to figure things out ourselves?


I just registered consuhating.com !



Question from the audience – where are the apps that allow ppl to come together to really make the world a better place? Molly said she thinks this will come from the tools currently being created in mobile like dodgeball.


Technology moving away from screen.


How does putting offline experiences online affect our offline experiences? Adding data to surroundings make it worth more or less? Molly thinks we will soon be paying for filters to keep the info from coming to us.


Virtual world mirroring real world – Second Life, etc.

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